![]() On the surface the game appears to be strictly turn-based, but the rather sparse in-game help explains that actually it’s timeline-based each action takes a certain amount of time, meaning that the game time between turns is variable based on the actions performed. Each level is initially covered in darkness (“fog of war” style), and enemy movements and objects are only visible when in line of sight - even previously explored and revealed areas are not continuously visible if they’re behind a wall or a closed door. All characters can move only left, right, forwards, and backwards there’s no diagonal movement, and character facing is irrelevant. ![]() Though the game is displayed in 3D, the map is completely two-dimensional there’s no consideration of height or depth. Each of those levels is made up of rooms, formed from tiles. In traditional Rogue-like fashion, the game is divided into a series of procedurally generated levels. After playing for a few more hours, that hasn’t changed, but at least now I know why. I came away with mixed feelings, but my clearest thought about it was that it was more like a top-down turn-based version of Doom than it was like a traditional Rogue-like game. I haven’t got that far.īefore realising that Jupiter Hell had any relationship with Doom, I spent a few hours playing it. I don’t know what the goal of the game is, but my guess is that it’s to progress through the levels to a final boss and then kill it. The setting is not explained or described, but from the few little bits and pieces you can pick up, it seems that the protagonist has somehow found himself on a space station or moon base somewhere in the vicinity of Jupiter, and that base has been overrun with Doom-style demons, aggressive AI-controlled robots, and somehow-corrupted military personnel. To me it will always be an adjective: “Rogue-like”. I grew up with Rogue, Moria, Nethack, and Angband. Note: while I acknowledge the world has changed and “Roguelike” (or “roguelike”) is now used as a noun by all the cool kids, I’m old and grumpy and refuse to bow to peer pressure. Jupiter Hell is their first title on Steam and, according to their home page (and not the Steam store page - perhaps they’re wary of treading on Bethesda’s toes), is the spiritual successor to DoomRL. Jupiter Hell is built by ChaosForge, the team that’s been making top-down, cosmic hell roguelikes since 2002.Jupiter Hell is a top-down turn-based shooter from indie developers, ChaosForge, the team behind DoomRL and other “roguelike” game mods. Every playthrough you’ll find new ways to experience familiar settings. Randomized levels set all over Jupiter’s orbitīlast through procedurally-generated civilian sectors, military space bases and mining colonies on the violent moons of Jupiter. Beat the game to unlock more difficult challenges rather than grinding to make the game easier. Controls are immediate and accessible while retaining the back-end depth of a turn-based RPG.Ĭustomize your character with new weapons, items and abilities gained as you progress through a permadeath-prone hell. Tactical, turn-based combat with real-time responsivenessīenefit from classic roguelike turns with modern shooter sensibilities. All to the shine of CRT monitors and the tune of heavy metal! Rip and tear zombies, demons and unmentionable monstrosities, using classic weaponry such as shotguns, chainguns, railguns and the trusty chainsaw. Set on the moons of Jupiter, the game pits a lone space marine against overwhelming demonic forces. Description Steam Store Description (from Ad Blurbs)Jupiter Hell is a classic, turn-based roguelike set in a 90's flavored sci-fi universe.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |