Eggman underwater without even running out of air, for some reason. Labyrinth Zone is just as stressful as its big console version, although the lack of the drowning music makes it somewhat easier to handle, and the zone boasts a different soundtrack. It featured Act 2, a vertical level long before Sonic Jump had them, with the camera going up as you go higher, with lower areas becoming inaccessible. Sonic 1 SMS also features Jungle Zone, an entirely new local with lush vegetation. The zone is known for the falling bridge tiles and most infamously, the autoscrolling Act 2, one of the earliest instances in the series. Rather than go through Marble Zone, you end up at Bridge Zone, which draws parallels to Super Mario Bros’s bridge worlds, down to the spacy areas and pitfalls. The Chaos Emerald hidden in Green Hill Zone Act 2’s caverns. It is also in these cave systems that you can find a Chaos Emerald just chilling in the waters. Act 2 however sends you into an underground cave system overflowing with water from the zone – a nice way to turn a background detail into a playable element even if for a brief section. Aside from that, you begin in Green Hill Zone as usual, and though it is different, it feels the same. While not as nice or seamless as the zone transitions in Sonic 3, it does give your progression a sense of coherence that is missing from the original game. When you start the game, you get to see a map showing your progress. In this piece, I’ll look at the first of the two oddball backports. All in all, both games are loosely related to their originals, if at all. The second game took a radically different direction, with all-new zones, and a plot involving the eponymous hedgehog rescuing Tails rather than having him as his sidekick. The Chaos Emeralds weren’t in the special stages but hidden in the game’s stages! Oh, and you couldn’t pick up rings after getting hit, making the game much harder. Act 3 of each zone contained a small platforming and a boss fight without any rings to collect. Only three zones remained, and two of them had new soundtracks. Unlike their Genesis/Mega Drive siblings, the first game was different. Bridge Zone Act 2, an autoscrolling level.
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